Tuesday, April 16, 2013

Lichgates Blog Tour: Tens list, excerpt & giveaway

Tour Schedule
Hey guys! I’m S. M. Boyce (call me Boyce)—fantasy author of the young adult Grimoire Saga. I’ve been invited over to chat about the top 5 things my main character Kara has learned not to do as the master of a magical book called the Grimoire.

To give you some context, here’s the book description for Lichgates:

About Lichgates (Grimoire Saga #1)

Kara Magari is about to discover a beautiful world full of terrifying things—Ourea.

Kara, a college student still reeling from her mother’s recent death, has no idea the hidden world of Ourea even exists until a freak storm traps her in a sunken library. With no way out, she opens an ancient book of magic called the Grimoire and unwittingly becomes its master, which means Kara now wields the cursed book’s untamed power. Discovered by Ourea’s royalty, she becomes an unwilling pawn in a generations-old conflict—a war intensified by her arrival. In this world of chilling creatures and betrayal, Kara shouldn’t trust anyone… but she’s being hunted and can’t survive on her own. She drops her guard when Braeden, a native soldier with a dark secret, vows to keep her safe. And though she doesn’t know it, her growing attraction to him may just be her undoing.

For twelve years, Braeden Drakonin has lived a lie. The Grimoire is his one chance at redemption, and it lands in his lap when Kara Magari comes into his life. Though he begins to care for this human girl, there is something he wants more. He wants the Grimoire.

Welcome to Ourea, where only the cunning survive.

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The List

Here are the top 5 things Kara has learned not to do as the master of the Grimoire:
#5—Go in without an escape plan
Pretty much everyone in Ourea is hunting Kara for the Grimoire’s magic, even though she’s just trying to play peacekeeper. When Kara goes into a negotiation, she needs to have a way out in case things don’t go as planned. But since Kara is, well, Kara, she usually figures something out at the last minute. Having a magical book of knowledge helps in those situations.

#4—Ignore someone’s warning
Ourea is a deadly place. When someone gives you a warning, you should heed it—whether it’s about someone else or about something you shouldn’t do.

When Kara first discovers Ourea, she’s given a warning that she can’t go back to her old world even to say goodbye to her father. She just can’t take no for an answer, though, and returns anyway—with terrible consequences. That was a hard lesson to learn, but she finally understands how dark a place Ourea really is… and how cruel its creatures can be.
#3—Refuse a gift
One of Kara’s greatest discoveries in Ourea was a gift: her pet Flick. He’s a furry little thing that looks a bit like a tiny fox, complete with massive ears, red stripes, and super powers like heightened intelligence and teleportation. He’s a constant source of happiness in her now-crazy life, and he helps her remember that life isn’t always about survival and war.

#2—Ignore her instincts
Often, we pick up details and warning signs subconsciously. Since Kara is constantly bombarded with new information and surrounded by deception, she learned pretty quickly to always follow her gut.

#1—Ignore her own desires
As the Grimoire’s master, Kara is forced to live for others. For the longest time, she blocks everyone out; she doesn’t have many friends and definitely can’t let herself love anyone for fear they’d be used as leverage against her.

But the more time she spends with Braeden, the more she starts to fall for him. Dark secret or no, he’s the one person who seems to understand her. And with nothing left of her normal life, she’s looking to fill the gaps in her weakening emotional armor. The problem is figuring out whether or not she can actually trust him.

The air in the submerged library stalled, stagnant and suddenly heavy. The muscles between Kara’s shoulders tightened, and her neck tensed.

Hidden deep within the desk before her was a thick sheet of parchment paper. Kara set this aside, covered as it was in an illegible, spidery script. The book’s faded red leather was porous and soft, its title written in gold lettering that had long ago begun to chip so that now, only spotted lines comprised the runic letters.

The chains wrapped around the cover like metal vines, and instead of a padlock, they had all been fused together in the book’s center. In this mess of iron was a small silver pendant, hung from a short chain and set into the fused metal like a key in a lock. It was the same symbol that had appeared on the door: a crude four-leaf clover comprised of thin crescent moons. A brilliant diamond glittered from its center.

Her hands inched along the pages trapped beneath the odd lock and brushed the silver vines in the process. The metal burned her fingertips. She dropped the book, which thumped on the desk. Pain shot through her arm.

Someone whispered in her ear.

She whipped her head around and held her breath, but the library was empty and quiet once more. Her shoulders tensed, and her body told her to run, run! But there was nowhere to run to. The library had no door and only one inaccessible window.

Maybe she wasn’t supposed to open the book. The thought alone made her want to open it even more.

She sat in the chair, tore off a bit of her sleeve, wrapped it around her hand, and dug her thumbnail beneath the pendant. It shifted. The cold vines stung her thumb through the fabric, but she gritted her teeth and jiggled the pendant again. The necklace moved above her finger and finally popped. Something else clicked.

The sound of metal slithering over fabric made her freeze. The iron vines unwound themselves and fell from the book, and for the second time that day, she suppressed a scream as inanimate things moved. The metal twisted away, clattering to the floor.

The air thickened again, weighing on her neck. A shiver raced down her back. Her hips pressed into the chair, as if someone was pushing hard on her shoulders. Another whisper chorused in her ear. Even though her breath caught in her throat, she didn’t try to find the source. She doubted anything would be there if she looked.

This couldn’t be real.

Author S.M. BoyceInternational Amazon Bestseller. Fantasy Author. Twitter addict. Book Blogger. Geek. Sarcastic. Gooey. Odd. Author of the action-packed Grimoire Saga.

S.M. Boyce is a novelist who loves ghosts, magic, and spooky things. She prefers loose-leaf tea, reads far too many books, and is always cold. She’s married to her soul mate and couldn’t be happier. Her B.A. in Creative Writing qualifies her to serve you french fries.

Boyce likes to update her blog a few times each week so that you have something to wake you up in the morning.


Tour Giveaway
$25 Amazon Gift Card or Paypal Cash
Ends 4/25/13
Open only to those who can legally enter, receive and use an Amazon.com Gift Code or Paypal Cash. Winning Entry will be verified prior to prize being awarded. No purchase necessary. You must be 18 or older to enter or have your parent enter for you. The winner will be chosen by rafflecopter and announced here as well as emailed and will have 48 hours to respond or a new winner will be chosen. This giveaway is in no way associated with Facebook, Twitter, Rafflecopter or any other entity unless otherwise specified. The number of eligible entries received determines the odds of winning. Giveaway was organized by Kathy from I Am A Reader, Not A Writer http://iamareader.com and sponsored by the author. VOID WHERE PROHIBITED BY LAW.

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